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Verse Project Roadmap: Current Stages Explained

Verse project roadmap data tracks staged work from habitation and flight through Moon landing, mining, trading, missions, corporations, and later expansion.

The Verse Project roadmap is a twelve-stage development plan that moves from one playable station zone to hangars, flight, Moon operations, mining, trade, combat, missions, corporations, global events, and additional planets. The supplied capture says it was updated November 24, 2025 and shows mixed released, polishing, in-progress, waiting, and expansion states. These are captured values, not a live status check, so current progress is Pending confirmation (待确认).

How the Roadmap Works

The official explanation says stages are development periods used to organize intended updates. Features can shift when unforeseen situations occur, and items are added when the team gains confidence that they can fit within a designated period. A missing feature may mean its timing is uncertain or that it depends on earlier work.

Read Labels Before Percentages

The roadmap describes its percentages as rough internal estimates. A “Completed” label is the stronger signal that an individual feature is finished, while a public-server update is intended to arrive when all features in its stage are complete. A stage percentage should not be converted into a launch date or exact remaining workload.

The supplied capture contains cases where many cards are completed while their parent stage is still in progress or polishing. That is not a contradiction; it shows that a stage includes multiple dependencies. Always read the parent state, individual label, and capture date together.

Stages I to III: Station and First Flight

Stage I, the Habitation Zone Demo, is shown as released for Q2 2024. It introduces a detailed showroom area, interactive terminals, simple elevators, demo vehicles, account creation, character selection, an Area of Interest networking subsystem, and player synchronization. Its stated purpose is to begin testing the project with players.

Hangars and Flyable Vehicles

Stage II is shown as a released Hangar Zone Demo in the captured roadmap. It adds working elevators, movement between station areas, playable hangars, hangar terminals, vehicle retrieval, vehicle synchronization, and in-game chat. These features create a path from the habitation area to an assigned spacecraft.

Stage III, First Flight, is also shown as released. It activates ship controls, docking and undocking, a limited flight zone around Host Station, the first vehicle HUD, assisted control, navigation and system panels, docking requests, and departure systems. Together, the first three stages establish the project's playable station-to-flight foundation.

Stages IV and V: Orbit, Landing, and Economy

Stage IV is labeled polishing in the supplied capture and focuses on orbital flight around the Moon. Its cards include a second HUD, cruise control, orbital gravity, fuel and refueling, full-scale Moon generation, close-orbit terrain, orbital points of interest, turrets, targeting, gunfire, and combat information. Many of those individual entries are shown as completed.

The Small Step Stage

Stage V is labeled “Small Step” and captured as in progress. It includes a landable Moon, landing cameras, controllable landing gear, landing physics, construction deployment, mineral extraction, extractor interfaces, station buying and selling, cargo shipping, cargo volume, generated surface areas, mineral distribution, and resource scanning. The overall status matters even where an individual card says completed.

This stage connects flight with a basic economic loop. A player can understand the intended sequence as traveling to the Moon, landing, finding resources, extracting them, loading cargo, and interacting with trade. Exact live tools, returns, prices, and persistence are Pending confirmation (待确认).

Stages VI and VII: Exploration and Teamwork

Stage VI is called Exploration Experience and is captured as in progress. It adds Moon surface points of interest, discoverable objects, extraction of cargo from wrecks, medical and respawn work, a character creator, and another vehicle. Its Planetarea and surface systems show that exploration is intended to become more than reaching the Moon.

One Ship, Multiple Players

Stage VII is called Teamwork and focuses on player interaction while controlling one vehicle. The captured cards cover scanning probes, another vehicle, multi-crew functionality, and a gunner function for turret control. The stage itself has a low in-progress value in the supplied roadmap, so broad live multi-crew claims are Pending confirmation (待确认).

These stages also show how roadmap dependencies build on earlier work. Surface exploration relies on landing and planetary generation, while multi-crew play relies on synchronized vehicles and combat controls. A later stage can therefore remain early even when some underlying systems are complete.

Stages VIII and IX: Conflict and Consequences

Stage VIII, Conflict Origins, plans a vehicle-equipment interface, power consumption, replaceable reactors, engines, fuel tanks, turrets, scanners, safe zones, and missile systems. The captured stage is at an early in-progress state, with many equipment entries at zero and missile work only beginning. These are planned directions rather than evidence of a complete live fitting system.

Profitable or Costly Hostilities

Stage IX is called the Confrontation Update and adds security status, station restrictions and privileges, extractor hacking, settlements, landing pads, and settlement trade. Its purpose text says hostilities can become profitable or result in loss. The supplied capture shows this stage at an early state, so crime rules, hacking tools, and settlement access are Pending confirmation (待确认).

The official site's battle path already frames conflict as high risk and potentially high profit. The roadmap supplies a technical direction for that idea without giving damage, reward, or penalty values. No balance numbers should be inferred from the stage names.

Stages X and XI: Missions and World Progression

Stage X, the Mercenaries Update, is captured as waiting. It includes delivery missions, combat missions, money and reputation, flying AI, armor changes, cargo-hold modifications, and another vehicle. Because its mission cards are not completed in the capture, the roadmap does not support claims about current mission targets or payouts.

Corporations, Fleets, and Events

Stage XI is also captured as waiting and is named World Progression. It plans global events whose results affect the universe, rewards for participation, permanent player corporations, and temporary fleets. This stage is the clearest roadmap expression of the official community-driven and single-shard vision.

The collected Reddit material discusses resources contributing to construction goals and leaving permanent marks. That idea fits Stage XI's direction, but the source does not prove that the full progression system is deployed. Current global-event and corporation functionality is Pending confirmation (待确认).

Stage XII: Expansion Beyond the Moon

Stage XII is titled Expansion and describes new planetary zones and content. The captured cards include work for Earth orbit and close-orbit terrain, Mars orbit and terrain, Phobos, Deimos, Venus, and later destinations. Progress varies by card, with some terrain work begun while points of interest remain unstarted.

Expansion Is Not a Release Date

The official site promises a generated Solar System at one-to-one scale, and this stage shows how the roadmap intends to grow toward that claim. It does not say every celestial body must be complete before release. It also does not provide a final day for Stage XII or the commercial launch.

The collected Steam snapshot only gives a broad 2026 coming-soon window. The roadmap's own timing warning means that stage percentages cannot narrow that window. Exact release timing and the current expansion state are Pending confirmation (待确认).

How to Use the Roadmap Correctly

Use it to separate released foundations, active work, and later plans. Check the capture date, parent-stage state, and individual feature label before repeating a claim. Then compare the result with the current public-server notes because a roadmap capture ages as updates ship.

The Source-Based Summary

The roadmap confirms an ordered development path from station interaction to flight, Moon landing, extraction, cargo, trade, exploration, teamwork, conflict, missions, shared progression, and new planetary zones. It does not guarantee timing, full availability, balance values, or a release date. Whenever a live build claim goes beyond the captured labels, mark it Pending confirmation (待确认).